In his origins the scion of a wealthy Caldari family, Kuvakei considerably enhanced his fortune as an industrialist and arms dealer during the Gallente-Caldari War.
His great wealth and access to expertise in the space technology field allowed him to colonize a great swath of space that he subsequently forged into one realm under his utopian rule: Sansha’s Nation.
Over time his ideals and dreams became ever more perverted into a grotesque vision of a select elite, led by him, served by legions of cybernetically enhanced and controlled slaves. His achievement was to actually realize this megalomaniac scheme. CONCORD and the five empires uncovered the reality of Sansha’s Nation and waged a war that seemingly ended with his realm in ruins and his life at an end. Yet decades later, Sansha Kuvakei has apparently returned to lead his True Slave legions once again.
Biography
Attributes
Use the stars to see the attributes at each promotion level. Promotion raises the level 1 Offense and Tactics (growth from levels is added on top), raises Power, and grants talent points and talent trees.
0 / 25 stars
Attribute
Level 1
Per Level
Level 50
Data Rate
92
0
92
Offense
156
3.89
346.61
Tactics
309
7.71
686.79
Level 50 is the level 1 value plus 49 levels of growth, including the promotion bonus you pick above, before equipment, Homebase Structures and allocated attribute points. Squad Capacity is the same for every commander, see Commander Progression.
Mastery Rating
A+Vanguard
BAssault
A+Artillery
CSiege
ACarrier
The Mastery Rating is how well the commander leads each fleet type (Fleet Proficiency). In battle the rating for the fleet's type scales the fleet's attributes: A+ 120%, A 100%, B 85%, C 70%, D 50%.
Formation Mastery
Phalanx 5%, Assault 5%. When the fleet this commander leads uses one of these formations, each ship and commander in the fleet with mastery in it adds 5%, and all of them get that total on their basic attributes, up to 15%. Other formations give no bonus.
Skills
A commander has three Talent Bars. Each tree holds a main skill (up to level 15) and a sub skill (up to level 7). Talent Bars 2 and 3 each offer two trees, and you can only select one talent from the same Talent Bar. Talent Bars 2 and 3 must be unlocked first.
At the start of each Turn, 50% chance: if no Loyal True Slave Wing exists, call 1 Wing, Squads *3% (the size of the Loyal True Slave Wing depends on the Main Wing's Squads and cannot auto-reassemble after being destroyed); otherwise Inflict EM Storm (DMG Rate 30% to 59%1, influenced by Tactics) on all enemy Wings for 2 Turns.
Level Values
Level
Value 1
1
30%
2
32%
3
34%
4
36%
5
38%
6
40%
7
42%
8
44%
9
46%
10
48%
11
50%
12
53%
13
55%
14
57%
15
59%
True Slave DeploymentCommand
At the start of each Turn, 50% chance: if no True Slave Wing exists, call 1~2 Wings, Squads *1.5% (the size of the True Slave Wing depends on the Main Wing's Squads and cannot auto-reassemble after being destroyed); otherwise Inflict Burn (DMG Rate 33% to 65%1, influenced by Tactics) on all enemy Wings for 2 Turns.
Deal Kinetic Damage to all enemy Wings (DMG Rate 39% to 77%1, influenced by Tactics) and inflict Burn (DMG Rate 33% to 66%2, influenced by Tactics) for 2 Turns.
Level Values
Level
Value 1
Value 2
1
39%
33%
2
41%
35%
3
44%
37%
4
47%
40%
5
49%
42%
6
52%
44%
7
55%
47%
8
58%
49%
9
60%
52%
10
63%
54%
11
66%
56%
12
69%
59%
13
71%
61%
14
74%
63%
15
77%
66%
Slave MartyrPassive
When a True Slave Wing is destroyed, increase all damage you deal by 1.7% to 3.3%1, stackable.
Inflict EM Storm (DMG Rate 31% to 61%1, influenced by Tactics) on all enemy Wings for 2 Turns. Inflict Reactor Failure on 1 random enemy unit for 1 Turn.
Level Values
Level
Value 1
1
31%
2
33%
3
35%
4
37%
5
39%
6
41%
7
44%
8
46%
9
48%
10
50%
11
52%
12
55%
13
57%
14
59%
15
61%
Sworn GuardianCommand
When a True Slave or Loyal True Slave Wing is destroyed, 50% to 100%1 Chance to Inflict 1 stack of Force Shield on the Main Wing for 2 Turns, stacking up to 2 times.
Deal Kinetic Damage to 1 enemy Wing with Burn (DMG Rate 93% to 185%1, influenced by Tactics) and Inflict another stack of Burn (DMG Rate 80% to 159%2, influenced by Tactics) for 2 Turns.
Level Values
Level
Value 1
Value 2
1
93%
80%
2
99%
85%
3
106%
91%
4
112%
96%
5
119%
102%
6
126%
108%
7
132%
113%
8
139%
119%
9
145%
125%
10
152%
130%
11
159%
136%
12
165%
142%
13
172%
147%
14
179%
153%
15
185%
159%
Slave JammerPassive
When a True Slave Wing is destroyed, 20% to 40%1 chance to inflict ECM Jam on 1 random enemy Wing for 1 Turn.
Call 1 Loyal True Slave Wing, Squads *3% (the size of the Loyal True Slave Wing depends on the Main Wing's Squads and cannot auto-reassemble after being destroyed)
Trigger Chance : 40% to 60%1
Level Values
Level
Value 1
Chance
1
40%
40%
2
41.4%
41.4%
3
42.8%
42.8%
4
44.2%
44.2%
5
45.7%
45.7%
6
47.1%
47.1%
7
48.5%
48.5%
8
50%
50%
9
51.4%
51.4%
10
52.8%
52.8%
11
54.3%
54.3%
12
55.7%
55.7%
13
57.1%
57.1%
14
58.6%
58.6%
15
60%
60%
Loyalty EternalCommand
When a Loyal True Slave Wing is destroyed, 25% to 50%1 Chance to immediately call 1 Loyal True Slave Wing, Squads *3% (the size of the Loyal True Slave Wing depends on the Main Wing's Squads and cannot auto-reassemble after being destroyed) (up to once per Turn, lasts 6 Turns).