Fleets And Combat

Status Effects

Buffs and debuffs that skills apply in battle. Skill descriptions link here. Durations shown are the default; a skill can set its own duration.

EffectDescriptionDefault DurationMax Stacks
Armor PenetrationIgnore armor of the target1 turn
Automated RepairAutomatically repair your ships at the beginning of each turn1 turn
BurnKinetic damage over time1 turn
Combat DroneCombat Drone I: After initiating Direct Fire, reduces Firepower and Energy of the target for 1 turn. Non-stackable.1 turn
Combat Drone IICombat Drone II: After initiating Direct Fire, reduces Firepower and Energy of the target for 1 turn. Non-stackable. Increases damage and reduces received damage of your wing when it has lower than 60% squads.1 turn
ControlControl Effects: ECM Jam, Neural Shutdown, Reactor Failure, Decoder Error, Short Circuit, Repair Disabled, Fire Control System Disrupted, AI Shutdown, Targeting System Jammed1 turn
Converging AttackKinetic damage over time1 turn
CorrosionKinetic damage over time1 turn
Decoder ErrorA control effect that the attacker has 65% chance to randomly select target, friend or foe, while attacking.1 turn
Decoder ErrorA control effect that makes the enemy to attack on any target (friendly or foe)2 turns
Delayed ResponseDisregard your Data Rate and delay your action at the beginning of the turn (act from the highest Data Rate to the lowest if there are multiple units that can inflict Delayed Response)1 turn
Disruptive Signal ResistanceImmune to any control effect1 turn
ECM JamA control effect that disables Direct Fire and Barrage skills1 turn
EM StormEnergy damage over time1 turn
EvasionAvoids damage, stacks non-linearly.1 turn
Excellent HitIgnore Evasion and Force Shield to perfectly hit the target1 turn
Force ShieldImmune to 1 attack but still trigger additional effects that the attack may inflict1 turn
Guardian Drone IIGuardian Drone II: At the start of each turn, increases your damage resistance for 1 turn. Non-stackable. During the first 3 turns of the battle, inflicts Targeting System Jammed on an enemy wing, to force its Direct Fire to select this wing as target.1 turn
HP NosferatuRepairs your wings based on the amount of damage you dealt1 turn
Logistic DroneLogistics Drone I: Repairs a random wing of yours each turn but is not able to initiate Direct Fire.1 turn
Loyal True SlaveLoyal True Slave: For the first 3 turns after entering, Guards the allied Main Wing, with a chance to take enemy Active skills for the target. Can independently use the Active skill "Command Block": chance to inflict Neural Shutdown on 1 enemy unit for 1 turn.1 turn
MarkA debuff that will increase received damage of the target.1 turn
Neural ShutdownA control effect that disables active modules or talents1 turn
Particle DustKinetic damage over time1 turn
Quick ResponseDisregard your Data Rate and prioritize your action at the beginning of the turn (act from the highest Data Rate to the lowest if there are multiple units that can inflict Quick Response)1 turn
Quick-FreezeDeals over time Energy damage1 turn
RadiationEnergy damage over time1 turn
Rapid FireDeal 1 extra Direct Fire1 turn
Reactive ArtilleryUpon receiving Direct Fire, automatically deal one counter-strike to the attacker1 turn
Reactive RepairSelf-repair upon receiving damage1 turn
Reactor FailureA control effect that disables enemy actions1 turn
Reactor FailureA control effect that disables enemy actions1 turn
Reactor FailureA control effect that disables enemy actions2 turns
Repair DisabledA control effect that prevents the enemy from being repaired1 turn
ScreenTake Direct Fire and Barrage skills on behalf of the target1 turn
Short CircuitA control effect that prevents the enemy from dealing damage1 turn
Striker DroneStriker Drone I: After initiating Direct Fire, reduces Armor of the target for 1 turn. Non-stackable.1 turn
Striker Drone IIStriker Drone II: After initiating Direct Fire, reduces Armor of the target for 1 turn. Non-stackable. Increases Firepower.1 turn
TemplarTemplar: After initiating Direct Fire, reduces Firepower and Energy of the target for 1 turn, non-stackable.1 turn
True SlaveTrue Slave: For the first 3 turns after entering, Screens the allied Main Wing, with a chance to take enemy Direct Fire and Strike skills for the target. Can independently use the Active skill "Information Warfare": chance to inflict Decoder Error on 1 enemy unit for 1 turn.1 turn