Fleets And Combat
Status Effects
Buffs and debuffs that skills apply in battle. Skill descriptions link here. Durations shown are the default; a skill can set its own duration.
| Effect | Description | Default Duration | Max Stacks |
|---|---|---|---|
| Ignore armor of the target | 1 turn | ||
| Automatically repair your ships at the beginning of each turn | 1 turn | ||
| Kinetic damage over time | 1 turn | ||
| Combat Drone | Combat Drone I: After initiating Direct Fire, reduces Firepower and Energy of the target for 1 turn. Non-stackable. | 1 turn | |
| Combat Drone II | Combat Drone II: After initiating Direct Fire, reduces Firepower and Energy of the target for 1 turn. Non-stackable. Increases damage and reduces received damage of your wing when it has lower than 60% squads. | 1 turn | |
| Control | Control Effects: ECM Jam, Neural Shutdown, Reactor Failure, Decoder Error, Short Circuit, Repair Disabled, Fire Control System Disrupted, AI Shutdown, Targeting System Jammed | 1 turn | |
| Converging Attack | Kinetic damage over time | 1 turn | |
| Kinetic damage over time | 1 turn | ||
| A control effect that the attacker has 65% chance to randomly select target, friend or foe, while attacking. | 1 turn | ||
| A control effect that makes the enemy to attack on any target (friendly or foe) | 2 turns | ||
| Disregard your Data Rate and delay your action at the beginning of the turn (act from the highest Data Rate to the lowest if there are multiple units that can inflict Delayed Response) | 1 turn | ||
| Immune to any control effect | 1 turn | ||
| A control effect that disables Direct Fire and Barrage skills | 1 turn | ||
| Energy damage over time | 1 turn | ||
| Avoids damage, stacks non-linearly. | 1 turn | ||
| Ignore Evasion and Force Shield to perfectly hit the target | 1 turn | ||
| Immune to 1 attack but still trigger additional effects that the attack may inflict | 1 turn | ||
| Guardian Drone II | Guardian Drone II: At the start of each turn, increases your damage resistance for 1 turn. Non-stackable. During the first 3 turns of the battle, inflicts Targeting System Jammed on an enemy wing, to force its Direct Fire to select this wing as target. | 1 turn | |
| Repairs your wings based on the amount of damage you dealt | 1 turn | ||
| Logistic Drone | Logistics Drone I: Repairs a random wing of yours each turn but is not able to initiate Direct Fire. | 1 turn | |
| Loyal True Slave | Loyal True Slave: For the first 3 turns after entering, Guards the allied Main Wing, with a chance to take enemy Active skills for the target. Can independently use the Active skill "Command Block": chance to inflict Neural Shutdown on 1 enemy unit for 1 turn. | 1 turn | |
| Mark | A debuff that will increase received damage of the target. | 1 turn | |
| A control effect that disables active modules or talents | 1 turn | ||
| Kinetic damage over time | 1 turn | ||
| Disregard your Data Rate and prioritize your action at the beginning of the turn (act from the highest Data Rate to the lowest if there are multiple units that can inflict Quick Response) | 1 turn | ||
| Deals over time Energy damage | 1 turn | ||
| Energy damage over time | 1 turn | ||
| Deal 1 extra Direct Fire | 1 turn | ||
| Upon receiving Direct Fire, automatically deal one counter-strike to the attacker | 1 turn | ||
| Self-repair upon receiving damage | 1 turn | ||
| A control effect that disables enemy actions | 1 turn | ||
| A control effect that disables enemy actions | 1 turn | ||
| A control effect that disables enemy actions | 2 turns | ||
| A control effect that prevents the enemy from being repaired | 1 turn | ||
| Screen | Take Direct Fire and Barrage skills on behalf of the target | 1 turn | |
| A control effect that prevents the enemy from dealing damage | 1 turn | ||
| Striker Drone | Striker Drone I: After initiating Direct Fire, reduces Armor of the target for 1 turn. Non-stackable. | 1 turn | |
| Striker Drone II | Striker Drone II: After initiating Direct Fire, reduces Armor of the target for 1 turn. Non-stackable. Increases Firepower. | 1 turn | |
| Templar | Templar: After initiating Direct Fire, reduces Firepower and Energy of the target for 1 turn, non-stackable. | 1 turn | |
| True Slave | True Slave: For the first 3 turns after entering, Screens the allied Main Wing, with a chance to take enemy Direct Fire and Strike skills for the target. Can independently use the Active skill "Information Warfare": chance to inflict Decoder Error on 1 enemy unit for 1 turn. | 1 turn |