Equipment
Implants fit commanders and rigs fit ships. Each has a slot, and every unit has one slot of each kind. Exclusive pieces only work on the commander or ship they name.
Commander Implants
Ocular Implants
| Item | Quality | Description |
|---|---|---|
| Ocular Implant for commanders. 1 random attribute from Offense (100%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders. 1 to 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders, exclusive to Jonas. 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). | ||
| Ocular Implant for commanders, exclusive to Jamyl I. 2 random attributes from Offense (80%), Data Rate (15%), Tactics (5%). |
Memory Implants
| Item | Quality | Description |
|---|---|---|
| Memory Implant for commanders. 1 random attribute from Offense (100%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders. 1 to 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders, exclusive to Haatakan. 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders, exclusive to Foiritan. 2 random attributes from Offense (50%), Tactics (50%). | ||
| Memory Implant for commanders, exclusive to Chelm. 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders, exclusive to Victor. 2 random attributes from Offense (50%), Tactics (50%). | ||
| Memory Implant for commanders, exclusive to Falek. 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). | ||
| Memory Implant for commanders, exclusive to Blaque. 2 random attributes from Offense (50%), Tactics (50%). | ||
| Memory Implant for commanders, exclusive to Tovil-Toba. 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Memory Implant for commanders, exclusive to Kuvakei. 2 random attributes from Offense (50%), Tactics (50%). | ||
| Memory Implant for commanders, exclusive to Draea. 2 random attributes from Tactics (80%), Offense (15%), Data Rate (5%). |
Cybernetic Implants
| Item | Quality | Description |
|---|---|---|
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders. 1 random attribute from Tactics (100%). | ||
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders. 1 to 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders, exclusive to Alexander. 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders, exclusive to YUN. 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders, exclusive to Karsoth. 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). | ||
| Cybernetic Implant for commanders, exclusive to Karth. 2 random attributes from Data Rate (80%), Offense (15%), Tactics (5%). | ||
| Cybernetic Implant for commanders, exclusive to Yorlas. 2 random attributes from Data Rate (80%), Offense (15%), Tactics (5%). | ||
| Cybernetic Implant for commanders, exclusive to Karishal. 2 random attributes from Data Rate (80%), Tactics (15%), Offense (5%). |
Ship Rigs
Engineering Rigs
| Item | Quality | Description |
|---|---|---|
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships. 1 to 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships, exclusive to Orthrus. 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships, exclusive to Apocalypse. 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships, exclusive to Rokh. 2 random attributes from Firepower (50%), HP (50%). | ||
| Engineering Rig for ships, exclusive to Myrmidon. 2 random attributes from Firepower (50%), HP (50%). | ||
| Engineering Rig for ships, exclusive to Dragoon. 2 random attributes from HP (80%), Firepower (10%), Energy (6%), Data Rate (4%). | ||
| Engineering Rig for ships, exclusive to Abaddon. 2 random attributes from Energy (50%), HP (50%). | ||
| Engineering Rig for ships, exclusive to Tornado. 2 random attributes from Firepower (50%), Data Rate (50%). |
Electronic Rigs
| Item | Quality | Description |
|---|---|---|
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships. 1 to 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships, exclusive to Thunderchild. 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships, exclusive to Stormbringer. 2 random attributes from Firepower (60%), Energy (30%), Data Rate (6%), HP (4%). | ||
| Electronic Rig for ships, exclusive to Hyperion. 2 random attributes from Firepower (50%), Energy (50%). |
Aerospace Rigs
| Item | Quality | Description |
|---|---|---|
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships. 1 to 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships, exclusive to Oracle. 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). | ||
| Aerospace Rig for ships, exclusive to Maller. 1 random attribute from Data Rate (100%). | ||
| Aerospace Rig for ships, exclusive to Rifter. 2 random attributes from Data Rate (80%), Firepower (10%), HP (6%), Energy (4%). |
Materials And Set Blueprints
| Item | Quality | Description |
|---|---|---|
| Can be used for manufacturing Rig set Beam Energy Damage +10% | ||
| Can be used for manufacturing Implant set Charged Attack Increases Kinetic damage by 1.8% whenever you deal damage, stackable, maximum 8 sta... | ||
| Can be used for manufacturing Rig set Charged Strike Increases Kinetic damage by 1.8% whenever you deal damage, stackable, maximum 8 stacks | ||
| Can be used for manufacturing Rig set Combat Strike Energy Damage +10% | ||
| Can be used for manufacturing Implant set Critical Strike Critical Chance +8% | ||
| Can be used for manufacturing Rig set Data Rate Data Rate +17 in battle | ||
| Can be used for manufacturing Rig set Data Rate Data Rate +17 in battle | ||
| Can be used for manufacturing Implant set Defense Break Damage to Structure Defenders +12% | ||
| Can be used for manufacturing Rig set Domination Drone Damage +51.5% | ||
| Can be used for manufacturing Rig set Energy Energy +8% in battle | ||
| Can be used for manufacturing Rig set Evasion Evasion Rate +3.1% | ||
| Can be used as a substitute material when starring-up any Exclusive Implant or Rig. When the module is consumed in module crafting, the cons... | ||
| Can be used for manufacturing Rig set Firepower Firepower +8% in battle | ||
| Can be used for manufacturing Rig set HP HP +3.9% | ||
| Can be used for manufacturing Rig set Kinetic Kinetic Damage +10% | ||
| Can be used for manufacturing Rig set Kinetic Kinetic Damage +10% | ||
| Can be used for manufacturing Rig set Deployment Speed Deployment Speed +25% | ||
| Can be used for manufacturing Rig set Offense Offense +8% in battle | ||
| Can be used for manufacturing Implant set Pirate Suppression Damage to Pirates +16% | ||
| Can be used for manufacturing Rig set Pirate Suppression Damage to Pirates +16% | ||
| Can be used for manufacturing Implant set Rage Increases Critical Chance by 1.4% and Critical Damage by 2.8% at the beginning of each turn, ... | ||
| Can be used for manufacturing Rig set Repair Repair Amount +8% | ||
| Can be used for manufacturing Rig set Repair Repair Amount +8% | ||
| Can be used for manufacturing Implant set Shielded Repair When your ship squads are being repaired, reduces their received damage by 3.4% fo... | ||
| Can be used for manufacturing Rig set Siege Siege Damage +60 | ||
| Can be used for manufacturing Implant set Star Annihilation Damage to Grid Defenders +12% | ||
| Can be used for manufacturing Rig set Star Annihilation Damage to Grid Defenders +12% | ||
| Can be used for manufacturing Implant set Swift Formation EXP Gain +10% | ||
| Can be used for manufacturing Rig set Tactics Tactics +8% in battle | ||
| Can be used for manufacturing Rig set Tenacity Increases Kinetic damage resistance by 0.7% whenever you receive damage, stackable, maximum 8... | ||
| It can be used as a substitute material when evolving any same-tier Implant or Rig. When using evolved modules in the crafting, it will be ... | ||
| It can be used as a substitute material when evolving any same-tier Implant or Rig. When using evolved modules in the crafting, it will be ... | ||
| It can be used as a substitute material when evolving any same-tier Implant or Rig. When using evolved modules in the crafting, it will be ... | ||
| It can be used as a substitute material when evolving any same-tier Implant or Rig. When using evolved modules in the crafting, it will be ... | ||
| It can be used as a substitute material when evolving any same-tier Implant or Rig. When using evolved modules in the crafting, it will be ... | ||
| It can be used as a substitute material when evolving any same-tier Implant or Rig. When using evolved modules in the crafting, it will be ... | ||
| It can be used as a substitute material when evolving any same-tier Implant or Rig. When using evolved modules in the crafting, it will be ... | ||
| It can be used as a substitute material when evolving any same-tier Implant or Rig. When using evolved modules in the crafting, it will be ... | ||
| It can be used as a substitute material when evolving any same-tier Implant or Rig. When using evolved modules in the crafting, it will be ... |