Chelm Soran was born with extreme autism. When this condition became evident, he was nothing but an embarrassment to his Amarr holder parents. Chelm was put away until a chance encounter between Sansha Kuvakei, on one of his trips into the empire to arrange transport of slaves to his budding Nation, and Holder Soran. Kuvakei, curious as to the effect his techniques might have on the severely autistic, offered to take the young man off the hands of his parents. The Soran family readily agreed, and Chelm Soran was soon another of Kuvakei’s subjects.
Chelm’s unique mind, in fact rather quick and capable of a great depth of analysis, adapted well to Kuvakei’s experimental implants. In the end, Kuvakei, pleased with his new recruit, left the entirety of Chelm’s individual personality in place without controlling implants. Chelm Soran is today one of the most formidable officers in the ranks of Sansha’s Nation, with a bold, relentless drive to succeed in battle.
Biography
Attributes
Use the stars to see the attributes at each promotion level. Promotion raises the level 1 Offense and Tactics (growth from levels is added on top), raises Power, and grants talent points and talent trees.
0 / 25 stars
Attribute
Level 1
Per Level
Level 50
Data Rate
55
0
55
Offense
265
6.61
588.89
Tactics
265
6.61
588.89
Level 50 is the level 1 value plus 49 levels of growth, including the promotion bonus you pick above, before equipment, Homebase Structures and allocated attribute points. Squad Capacity is the same for every commander, see Commander Progression.
Mastery Rating
A+Vanguard
BAssault
A+Artillery
CSiege
ACarrier
The Mastery Rating is how well the commander leads each fleet type (Fleet Proficiency). In battle the rating for the fleet's type scales the fleet's attributes: A+ 120%, A 100%, B 85%, C 70%, D 50%.
Formation Mastery
Phalanx 5%, Assault 5%. When the fleet this commander leads uses one of these formations, each ship and commander in the fleet with mastery in it adds 5%, and all of them get that total on their basic attributes, up to 15%. Other formations give no bonus.
Skills
A commander has three Talent Bars. Each tree holds a main skill (up to level 15) and a sub skill (up to level 7). Talent Bars 2 and 3 each offer two trees, and you can only select one talent from the same Talent Bar. Talent Bars 2 and 3 must be unlocked first.
Inflicts Radiation on a single enemy wing to deal Energy damage (DMG Rate: 56.9% to 113.7%1, influenced by Offense or Tactics whichever is higher in value, disregard defense) in the first 4 turns of the battle.
Deals 3 Kinetic attacks (DMG Rate: 27.5% to 55%1, influenced by Tactics) to the target that has the lowest Armor. Initial chance 100%, reduce by 20% each turn.