Camoul Hinda is the Chief Counselor, as well as one of the most efficient Intelligence Officer of Dochuta Karsoth, the Amarr Court Chamberlain.
Though trusted by Karsoth, Camoul was not convinced by his brutal and merciless behavior, whether it is his way to deal with Starkmanir Tribe, or his planning to plunge Skarkon into civil strife and secede from the Republic. After learning the top-confidential intel of the resurrection of Jamyl Sarum, Camoul was keenly aware that the tyranny of Karsoth was about to end and House Sarum would regain power of Amarr Empire.
After the coronation of Jamyl Sarum, Karsoth used vitoc to control Camoul and took him to flee. As Karsoth was finally captured and executed, Camoul's whereabouts were no longer known.
Biography
Attributes
Use the stars to see the attributes at each promotion level. Promotion raises the level 1 Offense and Tactics (growth from levels is added on top), raises Power, and grants talent points and talent trees.
0 / 20 stars
Attribute
Level 1
Per Level
Level 50
Data Rate
69
0
69
Offense
207
5.16
459.84
Tactics
126
3.14
279.86
Level 50 is the level 1 value plus 49 levels of growth, including the promotion bonus you pick above, before equipment, Homebase Structures and allocated attribute points. Squad Capacity is the same for every commander, see Commander Progression.
Mastery Rating
BVanguard
BAssault
AArtillery
ASiege
CCarrier
The Mastery Rating is how well the commander leads each fleet type (Fleet Proficiency). In battle the rating for the fleet's type scales the fleet's attributes: A+ 120%, A 100%, B 85%, C 70%, D 50%.
Formation Mastery
Assault 5%. When the fleet this commander leads uses one of these formations, each ship and commander in the fleet with mastery in it adds 5%, and all of them get that total on their basic attributes, up to 15%. Other formations give no bonus.
Skills
A commander has three Talent Bars. Each tree holds a main skill (up to level 15) and a sub skill (up to level 7). Talent Bars 2 and 3 each offer two trees, and you can only select one talent from the same Talent Bar. Talent Bars 2 and 3 must be unlocked first.
Needs 1 turn to prepare, then inflicts Burn and Corrosion on a single enemy wing, dealing overtime Kinetic damage each turn (DMG Rate: 108% to 216%1, influenced by Offense) for 2 turns. Initiating Chance: 30% to 45%2
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