Karin Midular was the prime minister of the Minmatar Republic during the first years of the Empyrean Age and is viewed as pursuing a foreign policy of compromise and reconciliation, particularly with the Amarr Empire. This strategy is widely considered a failure tantamount to appeasement within Minmatar society, but Karin Midular remained the respected chief of the Sebiestor tribe up until her assassination in YC 115.
The powerful influence of Midular’s role as a Ray of Matar, a traditional status of leadership conferred on those bearing the Voluval mark of that name, meant that she would continue to be held in high regard. Her assassination by a federation citizen, in a mass shooting at a Minmatar festival in the Gallente city of Caille, led to confrontation and deeply strained relations between the Minmatar Republic and the Gallente Federation.
Biography
Attributes
Use the stars to see the attributes at each promotion level. Promotion raises the level 1 Offense and Tactics (growth from levels is added on top), raises Power, and grants talent points and talent trees.
0 / 25 stars
Attribute
Level 1
Per Level
Level 50
Data Rate
51
0
51
Offense
250
6.24
555.76
Tactics
244
6.08
541.92
Level 50 is the level 1 value plus 49 levels of growth, including the promotion bonus you pick above, before equipment, Homebase Structures and allocated attribute points. Squad Capacity is the same for every commander, see Commander Progression.
Mastery Rating
BVanguard
BAssault
AArtillery
ASiege
CCarrier
The Mastery Rating is how well the commander leads each fleet type (Fleet Proficiency). In battle the rating for the fleet's type scales the fleet's attributes: A+ 120%, A 100%, B 85%, C 70%, D 50%.
Formation Mastery
Assault 5%. When the fleet this commander leads uses one of these formations, each ship and commander in the fleet with mastery in it adds 5%, and all of them get that total on their basic attributes, up to 15%. Other formations give no bonus.
Skills
A commander has three Talent Bars. Each tree holds a main skill (up to level 15) and a sub skill (up to level 7). Talent Bars 2 and 3 each offer two trees, and you can only select one talent from the same Talent Bar. Talent Bars 2 and 3 must be unlocked first.
Increases your Critical Chance by 12% (damage + 100%) and deals Kinetic damage to a single enemy wing (DMG Rate: 120% to 240%1)
Level Values
Level
Value 1
1
120%
2
128.6%
3
137.1%
4
145.7%
5
154.3%
6
162.9%
7
171.4%
8
180%
9
188.6%
10
197.1%
11
205.7%
12
214.3%
13
222.9%
14
231.4%
15
240%
AdversarialPassive
Inflicts EM Storm if the target belongs to Amarr faction, dealing Energy damage every turn (DMG Rate: 37.5% to 75%1, influenced by Offense) for 2 turns
Needs 1 turn to prepare, then inflicts EM Storm on all enemy wings, dealing overtime Energy damage each turn (DMG Rate: 188% to 376%1, influenced by Offense) for 2 turns
Recruitment: Achievement Recruitment, Crown of the Defector, Dominance Recruitment, EVE Galaxy Conquest, Easter Holo-Furnace, Engagement Recruitment, Evergreen Recruitment, Gathering Allies, Legend Recruitment, Rising Star Recruitment, Second Season I, Shadow of the Frontier, Sovereignty Recruitment, Strategy: Firepower Coverage, Struggle and Order