Hailing from Intaki, Souro Foiritan was one of the most beloved presidents in federation history until his tragic downfall in late YC 111. Originally a senator for the popular Progressive Party, Foiritan was well known for his oratory and charisma. One of the great diplomats of the federation, he worked with the Amarr Empire, the Minmatar Republic, and the Caldari State to maintain peace and prosperity in the cluster of New Eden. It was no great surprise when he was elected Federation President.
During his second term, he attempted diplomacy and appeasement with the hostile Caldari leader Tibus Heth, leading to the disastrous One-Day War, which saw the loss of Caldari Prime to the state. Then the State Protectorate captured all disputed territory in the Empyrean War. In response Foiritan attempted to nationalize the federation’s military-industrial corporations, but, under the leadership of Jacus Roden, they uniformly refused his executive order. Seeing public confidence in him bottoming out, Foiritan resigned his presidency in disgrace.
Despite having stepped down, Foiritan remains a dormant political force. Thus far he has kept more or less quiet, but many prognosticators assume he is merely biding his time before reemerging into the political limelight.
Biography
Attributes
Use the stars to see the attributes at each promotion level. Promotion raises the level 1 Offense and Tactics (growth from levels is added on top), raises Power, and grants talent points and talent trees.
0 / 25 stars
Attribute
Level 1
Per Level
Level 50
Offense
154
3.83
341.67
Tactics
269
6.71
597.79
Data Rate
92
0
92
Level 50 is the level 1 value plus 49 levels of growth, including the promotion bonus you pick above, before equipment, research and allocated attribute points. Squad Capacity is the same for every commander, see Commander Progression.
Mastery Rating
BVanguard
AAssault
BArtillery
CSiege
ACarrier
The Mastery Rating is how well the commander leads each fleet type (Fleet Proficiency). In battle the rating for the fleet's type scales the fleet's attributes: A+ 120%, A 100%, B 85%, C 70%, D 50%.
Formation Mastery
Phalanx 5%, Intercept 5%. When the fleet this commander leads uses one of these formations, its attributes get the bonus shown. Other formations give no bonus.
Skills
A commander has three Talent Bars. Each tree holds a main skill (up to level 15) and a sub skill (up to level 7). Talent Bars 2 and 3 each offer two trees, and you can only select one talent from the same Talent Bar. Talent Bars 2 and 3 must be unlocked first.
If all your wings are affected by debuffs, you have 33% to 65%1 chance to shorten the debuffs for 1 turn (debuff duration should not be shorter than 1 turn).
Level Values
Level
Value 1
1
33%
2
35%
3
37%
4
39%
5
42%
6
44%
7
46%
8
49%
9
51%
10
53%
11
55%
12
58%
13
60%
14
62%
15
65%
StablePassive
If all your wings are affected by buffs, you have 20% to 40%1 chance to extend the buffs for 1 extra turn.
30% chance to gain 1 stack of Ion Shield when your any wings receive damage, reducing received Kinetic damage by 0.02 to 0.051 (influenced by Tactics) for 2 turns, stackable, maximum 3 stacks.
Level Values
Level
Value 1
1
0.02
2
0.03
3
0.03
4
0.03
5
0.03
6
0.03
7
0.03
8
0.04
9
0.04
10
0.04
11
0.04
12
0.04
13
0.04
14
0.05
15
0.05
InfusionPassive
When your fleet gains 3 stacks of Ion Shield, repair it (Repair Rate: 19% to 37.9%1, influenced by Tactics).
Recruitment: Achievement Recruitment, Dominance Recruitment, EVE Galaxy Conquest, Engagement Recruitment, Evergreen Recruitment, Legend Recruitment, Rising Star Recruitment, Shadow of the Frontier, Sovereignty Recruitment, Struggle and Order