Karth is a Legendary Minmatar commander. This template is used by NPC fleets and cannot be recruited.
The only survived Valklear Admiral after the entire Minmatar were enslaved by Amarr Empire.
Karth's son, who chose to stay on Minmatar, was killed during a bomb raid by the Amarr fleet. In order to avenge his son, Karth commanded a warship and engaged in battle with Faus Akredon and, successfully forcing his warship to collide with an asteroid. Due to the unknown fate of Faus, Karth was wanted by the Empire and had no choice but to flee throughout the galaxy.
Biography
Attributes
Attribute
Level 1
Per Level
Level 50
Offense
253
6.3
561.7
Tactics
253
6.3
561.7
Data Rate
53
0
53
Level 50 is the level 1 value plus 49 levels of growth, before equipment, research and allocated attribute points. Squad Capacity is the same for every commander, see Commander Progression.
Mastery Rating
CVanguard
BAssault
BArtillery
CSiege
A+Carrier
The Mastery Rating is how well the commander leads each fleet type (Fleet Proficiency). In battle the rating for the fleet's type scales the fleet's attributes: A+ 120%, A 100%, B 85%, C 70%, D 50%.
Formation Mastery
Encirclement 5%, Assault 5%. When the fleet this commander leads uses one of these formations, its attributes get the bonus shown. Other formations give no bonus.
Skills
A commander has three Talent Bars. Each tree holds a main skill (up to level 15) and a sub skill (up to level 7). Talent Bars 2 and 3 each offer two trees, and you can only select one talent from the same Talent Bar. Talent Bars 2 and 3 must be unlocked first.
When your main wing receive damage from Direct Fire, you have 11% to 21.9%1 chance to unleash 1 Counter Attack (Direct Fire that can trigger Barrage modules)
Level Values
Level
Value 1
1
11%
2
11.7%
3
12.5%
4
13.3%
5
14.1%
6
14.8%
7
15.6%
8
16.4%
9
17.2%
10
18%
11
18.7%
12
19.5%
13
20.3%
14
21.1%
15
21.9%
TeamworkPassive
Increase initiating chance of counter attack by 8.7% to 17.4%1
During the first 3 turns, all your wings and Commanders gain Quick Response. Additionally, increases damage dealt by Barrage modules by 17.1% to 34.2%1.
Level Values
Level
Value 1
1
17.1%
2
18.3%
3
19.5%
4
20.7%
5
21.9%
6
23.2%
7
24.4%
8
25.6%
9
26.8%
10
28.1%
11
29.3%
12
30.5%
13
31.7%
14
33%
15
34.2%
DodgeCommand
Starting from turn 4, your wings gain 4.5% to 8.9%1Evasion for 3 turns
Forces both your and the enemy's wing into a duel, taking turns to initiate 2 rounds of Direct Fire, and there is a 80% chance to inflict ECM Jam on the target for 1 turn. Once triggered, this effect cannot be triggered again until the turn after the next. Initiating Chance: 26.6% to 40%1
Level Values
Level
Value 1
Chance
1
26.6%
26.6%
2
27.6%
27.6%
3
28.6%
28.6%
4
29.5%
29.5%
5
30.5%
30.5%
6
31.4%
31.4%
7
32.4%
32.4%
8
33.3%
33.3%
9
34.3%
34.3%
10
35.2%
35.2%
11
36.2%
36.2%
12
37.1%
37.1%
13
38.1%
38.1%
14
39%
39%
15
40%
40%
ProtectionPassive
Once a duel has ended, increase your ships' Armor by 6.3 to 12.51 for 2 turns