Faus is a Legendary Amarr commander. This template is used by NPC fleets and cannot be recruited.
Having close ties with Emperor Heideran, the once devout Brigadier General of Amarr was forced to order the massacre of millions of Minmatar slaves and witness the atrocities committed by the Empire against them. After falling out of faith, he chose to aid the Minmatar people escape slavery under the Amarr.
To this end, Faus collaborated with the Jovians and revealed the enemy’s key operational secrets prior to the war breaking out, resulting in the disastrous defeat of the Amarr. The Minmatar people could finally establish their own nation and ushered in liberation.
Biography
Attributes
Attribute
Level 1
Per Level
Level 50
Data Rate
53
0
53
Offense
253
6.3
561.7
Tactics
253
6.3
561.7
Level 50 is the level 1 value plus 49 levels of growth, before equipment, Homebase Structures and allocated attribute points. Squad Capacity is the same for every commander, see Commander Progression.
Mastery Rating
BVanguard
CAssault
A+Artillery
CSiege
CCarrier
The Mastery Rating is how well the commander leads each fleet type (Fleet Proficiency). In battle the rating for the fleet's type scales the fleet's attributes: A+ 120%, A 100%, B 85%, C 70%, D 50%.
Formation Mastery
Phalanx 5%, Intercept 5%. When the fleet this commander leads uses one of these formations, each ship and commander in the fleet with mastery in it adds 5%, and all of them get that total on their basic attributes, up to 15%. Other formations give no bonus.
Skills
A commander has three Talent Bars. Each tree holds a main skill (up to level 15) and a sub skill (up to level 7). Talent Bars 2 and 3 each offer two trees, and you can only select one talent from the same Talent Bar. Talent Bars 2 and 3 must be unlocked first.
In the first 4 turns, all your wings and Commanders have a 13.5% to 27%1 chance for modules and talent skills requiring preparation to skip the preparation turn. This effect can be triggered up to once per turn.
Level Values
Level
Value 1
1
13.5%
2
14.4%
3
15.4%
4
16.3%
5
17.3%
6
18.3%
7
19.2%
8
20.2%
9
21.2%
10
22.1%
11
23.1%
12
24.1%
13
25%
14
26%
15
27%
Achieve VictoryPassive
Increases chance to skip the preparation turn by 5% to 10%1
Needs 1 turn to prepare, then deals Kinetic damage to all enemy wings (DMG Rate: 238% to 475%1, influenced by Tactics), 40% chance to inflict ECM Jam on enemy wings for 2 turns
Level Values
Level
Value 1
1
238%
2
254%
3
271%
4
288%
5
305%
6
322%
7
339%
8
356%
9
373%
10
390%
11
407%
12
424%
13
441%
14
458%
15
475%
Delve intoPassive
Increase initiating chance of ECM Jam by 20% to 40%1