Guerrilla Warfare

Guerrilla Warfare

Command

Guerrilla Warfare: At the start of each of the first 3 turns, randomly initiate 2 of the following Tactics:
"Conscription": Call in 1~2 Guardian Drone II wings (the number of drone wings is affected by the difference in the Tactics value of the Lead Commanders of both sides).
"Transfer": All your wings gain +11.1% to 22.2%1 Evasion Rate (affected by the difference in the Data Rate value of the Lead Commanders of both sides), effective for this turn only.
"Ambush": All your wings gain +0.9% to 1.9%2 Firepower (affected by the difference in the Offense value of the Lead Commanders of both sides). This effect stacks and lasts for the entire battle.

Description By Level

LevelDescription
1Guerrilla Warfare: At the start of each of the first 3 turns, randomly initiate 2 of the following Tactics:
"Conscription": Call in 1~2 Guardian Drone II wings (the number of drone wings is affected by the difference in the Tactics value of the Lead Commanders of both sides).
"Transfer": All your wings gain +11.1% Evasion Rate (affected by the difference in the Data Rate value of the Lead Commanders of both sides), effective for this turn only.
"Ambush": All your wings gain +0.9% Firepower (affected by the difference in the Offense value of the Lead Commanders of both sides). This effect stacks and lasts for the entire battle.
2Guerrilla Warfare: At the start of each of the first 3 turns, randomly initiate 2 of the following Tactics:
"Conscription": Call in 1~2 Guardian Drone II wings (the number of drone wings is affected by the difference in the Tactics value of the Lead Commanders of both sides).
"Transfer": All your wings gain +11.8% Evasion Rate (affected by the difference in the Data Rate value of the Lead Commanders of both sides), effective for this turn only.
"Ambush": All your wings gain +1% Firepower (affected by the difference in the Offense value of the Lead Commanders of both sides). This effect stacks and lasts for the entire battle.
3Guerrilla Warfare: At the start of each of the first 3 turns, randomly initiate 2 of the following Tactics:
"Conscription": Call in 1~2 Guardian Drone II wings (the number of drone wings is affected by the difference in the Tactics value of the Lead Commanders of both sides).
"Transfer": All your wings gain +12.6% Evasion Rate (affected by the difference in the Data Rate value of the Lead Commanders of both sides), effective for this turn only.
"Ambush": All your wings gain +1.1% Firepower (affected by the difference in the Offense value of the Lead Commanders of both sides). This effect stacks and lasts for the entire battle.
4Guerrilla Warfare: At the start of each of the first 3 turns, randomly initiate 2 of the following Tactics:
"Conscription": Call in 1~2 Guardian Drone II wings (the number of drone wings is affected by the difference in the Tactics value of the Lead Commanders of both sides).
"Transfer": All your wings gain +13.4% Evasion Rate (affected by the difference in the Data Rate value of the Lead Commanders of both sides), effective for this turn only.
"Ambush": All your wings gain +1.1% Firepower (affected by the difference in the Offense value of the Lead Commanders of both sides). This effect stacks and lasts for the entire battle.
5Guerrilla Warfare: At the start of each of the first 3 turns, randomly initiate 2 of the following Tactics:
"Conscription": Call in 1~2 Guardian Drone II wings (the number of drone wings is affected by the difference in the Tactics value of the Lead Commanders of both sides).
"Transfer": All your wings gain +14.2% Evasion Rate (affected by the difference in the Data Rate value of the Lead Commanders of both sides), effective for this turn only.
"Ambush": All your wings gain +1.2% Firepower (affected by the difference in the Offense value of the Lead Commanders of both sides). This effect stacks and lasts for the entire battle.
6Guerrilla Warfare: At the start of each of the first 3 turns, randomly initiate 2 of the following Tactics:
"Conscription": Call in 1~2 Guardian Drone II wings (the number of drone wings is affected by the difference in the Tactics value of the Lead Commanders of both sides).
"Transfer": All your wings gain +15% Evasion Rate (affected by the difference in the Data Rate value of the Lead Commanders of both sides), effective for this turn only.
"Ambush": All your wings gain +1.3% Firepower (affected by the difference in the Offense value of the Lead Commanders of both sides). This effect stacks and lasts for the entire battle.
7Guerrilla Warfare: At the start of each of the first 3 turns, randomly initiate 2 of the following Tactics:
"Conscription": Call in 1~2 Guardian Drone II wings (the number of drone wings is affected by the difference in the Tactics value of the Lead Commanders of both sides).
"Transfer": All your wings gain +15.8% Evasion Rate (affected by the difference in the Data Rate value of the Lead Commanders of both sides), effective for this turn only.
"Ambush": All your wings gain +1.3% Firepower (affected by the difference in the Offense value of the Lead Commanders of both sides). This effect stacks and lasts for the entire battle.
8Guerrilla Warfare: At the start of each of the first 3 turns, randomly initiate 2 of the following Tactics:
"Conscription": Call in 1~2 Guardian Drone II wings (the number of drone wings is affected by the difference in the Tactics value of the Lead Commanders of both sides).
"Transfer": All your wings gain +16.6% Evasion Rate (affected by the difference in the Data Rate value of the Lead Commanders of both sides), effective for this turn only.
"Ambush": All your wings gain +1.4% Firepower (affected by the difference in the Offense value of the Lead Commanders of both sides). This effect stacks and lasts for the entire battle.
9Guerrilla Warfare: At the start of each of the first 3 turns, randomly initiate 2 of the following Tactics:
"Conscription": Call in 1~2 Guardian Drone II wings (the number of drone wings is affected by the difference in the Tactics value of the Lead Commanders of both sides).
"Transfer": All your wings gain +17.4% Evasion Rate (affected by the difference in the Data Rate value of the Lead Commanders of both sides), effective for this turn only.
"Ambush": All your wings gain +1.5% Firepower (affected by the difference in the Offense value of the Lead Commanders of both sides). This effect stacks and lasts for the entire battle.
10Guerrilla Warfare: At the start of each of the first 3 turns, randomly initiate 2 of the following Tactics:
"Conscription": Call in 1~2 Guardian Drone II wings (the number of drone wings is affected by the difference in the Tactics value of the Lead Commanders of both sides).
"Transfer": All your wings gain +18.2% Evasion Rate (affected by the difference in the Data Rate value of the Lead Commanders of both sides), effective for this turn only.
"Ambush": All your wings gain +1.5% Firepower (affected by the difference in the Offense value of the Lead Commanders of both sides). This effect stacks and lasts for the entire battle.
11Guerrilla Warfare: At the start of each of the first 3 turns, randomly initiate 2 of the following Tactics:
"Conscription": Call in 1~2 Guardian Drone II wings (the number of drone wings is affected by the difference in the Tactics value of the Lead Commanders of both sides).
"Transfer": All your wings gain +19% Evasion Rate (affected by the difference in the Data Rate value of the Lead Commanders of both sides), effective for this turn only.
"Ambush": All your wings gain +1.6% Firepower (affected by the difference in the Offense value of the Lead Commanders of both sides). This effect stacks and lasts for the entire battle.
12Guerrilla Warfare: At the start of each of the first 3 turns, randomly initiate 2 of the following Tactics:
"Conscription": Call in 1~2 Guardian Drone II wings (the number of drone wings is affected by the difference in the Tactics value of the Lead Commanders of both sides).
"Transfer": All your wings gain +19.8% Evasion Rate (affected by the difference in the Data Rate value of the Lead Commanders of both sides), effective for this turn only.
"Ambush": All your wings gain +1.7% Firepower (affected by the difference in the Offense value of the Lead Commanders of both sides). This effect stacks and lasts for the entire battle.
13Guerrilla Warfare: At the start of each of the first 3 turns, randomly initiate 2 of the following Tactics:
"Conscription": Call in 1~2 Guardian Drone II wings (the number of drone wings is affected by the difference in the Tactics value of the Lead Commanders of both sides).
"Transfer": All your wings gain +20.6% Evasion Rate (affected by the difference in the Data Rate value of the Lead Commanders of both sides), effective for this turn only.
"Ambush": All your wings gain +1.7% Firepower (affected by the difference in the Offense value of the Lead Commanders of both sides). This effect stacks and lasts for the entire battle.
14Guerrilla Warfare: At the start of each of the first 3 turns, randomly initiate 2 of the following Tactics:
"Conscription": Call in 1~2 Guardian Drone II wings (the number of drone wings is affected by the difference in the Tactics value of the Lead Commanders of both sides).
"Transfer": All your wings gain +21.4% Evasion Rate (affected by the difference in the Data Rate value of the Lead Commanders of both sides), effective for this turn only.
"Ambush": All your wings gain +1.8% Firepower (affected by the difference in the Offense value of the Lead Commanders of both sides). This effect stacks and lasts for the entire battle.
15Guerrilla Warfare: At the start of each of the first 3 turns, randomly initiate 2 of the following Tactics:
"Conscription": Call in 1~2 Guardian Drone II wings (the number of drone wings is affected by the difference in the Tactics value of the Lead Commanders of both sides).
"Transfer": All your wings gain +22.2% Evasion Rate (affected by the difference in the Data Rate value of the Lead Commanders of both sides), effective for this turn only.
"Ambush": All your wings gain +1.9% Firepower (affected by the difference in the Offense value of the Lead Commanders of both sides). This effect stacks and lasts for the entire battle.

Linked Effects

Decisive Battle

Starting from the 4th turn, your main wing rams 1 enemy wing each turn, dealing 62% to 123%1 Kinetic damage (damage is increased if your have higher Armor than the enemy, up to +47%) and receiving 46% to 91%2 Kinetic damage (received damage is reduced if your have higher Armor than the enemy, up to -50%). If this is the Lead Commander, increase Offense, Tactics and Data Rate by 3.7%.

Used By