Ships / Other Ships / Battleships

Thunderchild

Non-EmpireBattleshipLegendaryLegendaryCoreNPC Ship

The Thunderchild is a Legendary Non-Empire battleship. It is a npc ship template that players cannot obtain as a blueprint. It has 4 module skills.

The Thunderchild-class battleship was commissioned from Upwell by the New Eden Common Defense Initiative while the organization was still a counter-Triglavian strategy group headed by Provost Marshal Kasiha Valkanir. When EDENCOM was officially announced as the new central command for the defense of New Eden in YC122, the research and development of a line of ships capable of bearing radical new weaponry was widely rumored following Triglavian raids on Upwell development facilities.

The Upwell Consortium had been working on adapting Arcing Vorton Projector weaponry to a ship-based form since the success of the technology as an anti-fleet weapon on Keepstar Citadels. The first Triglavian invasions in mid-YC121 spurred that effort on even before EDENCOM underwrote the project, providing access to scientists and engineers from the secret weapons programs of the four core empires, and even the SoCT.

The Thunderchild-class was conceived as the striking fist of counter-Triglavian fleets when commissioned by EDENCOM. This battleship is oriented around maximum firepower with high-output, rapid-charging Arcing Vorton Projectors delivering a blizzard of arc strikes against squadrons of enemy ships.

In-game description

Attributes

AttributeValue
HP7,000
Firepower1,848
Energy2,002
Data Rate17
Armor34
Power360
Before other bonuses. In battle these also change with the commander, module levels, Homebase Structures, equipment and formation. Values every ship shares are listed on the Ships page.

Skills

High-Energy Arc Shockwave
Chance 55%

Deals Energy damage to all enemy wings (DMG Rate: 57% to 114%1).

Level Values
LevelValue 1
157%
261%
365.1%
469.2%
573.3%
677.3%
781.4%
885.5%
989.6%
1093.6%
1197.7%
12101.8%
13105.9%
14109.9%
15114%
Additional EffectPassive

Inflicts EM Storm on targets (DMG Rate: 32.5%) for 3 turns.

Shield Hardener
Module 2Shield HardenerPassive

40% to 80%1 chance to increase your Armor by 3 whenever you receive damage for 2 turns. Stackable, 5 stacks at maximum.

Level Values
LevelValue 1
140%
242%
345%
448%
551%
654%
757%
860%
962%
1065%
1168%
1271%
1374%
1477%
1580%
Additional EffectPassive

Reduces your received Kinetic damage by 6 whenever you are repaired. This effect lasts for 2 turns and can be stacked twice.

Vorton Coupling Device
Module 3Vorton Coupling DevicePassive

Deals Kinetic damage (DMG Rate: 31.4% to 62.7%1 Damage Type: Indirect) to 1-2 enemy targets when enemy wings are affected by over time damage.

Level Values
LevelValue 1
131.4%
233.6%
335.8%
438.1%
540.3%
642.5%
744.8%
847%
949.3%
1051.5%
1153.7%
1256%
1358.2%
1460.4%
1562.7%
Additional EffectPassive

Increases damage of this attack by 0 if you have no more than 60% of the total ship squads.

Increases your Lead Commander's Kinetic damage by 0 at the start of each turn. This effect is stackable and lasts until the end of the battle.

Additional EffectPassive

Increases received damage of an enemy wing by 0 when it has received damage if it is affected by EM Storm.

Formation Mastery

Encirclement 5%, Phalanx 5%. When the fleet this ship is in uses one of these formations, each ship and commander in the fleet with mastery in it adds 5%, and all of them get that total on their basic attributes, up to 15%. Other formations give no bonus.