Karsoth is a Legendary Amarr commander. This template is used by NPC fleets and cannot be recruited.
Dochuta Karsoth was the former Court Chamberlain during the reign of Emperors Heideran VII and Doriam II. He continued to serve as Court Chamberlain following the death of Doriam II and served as the interim ruler of the Empire during the years until Jamyl I ascended to the throne.He was described as being an atheist at heart, cultivating a dark network of spies and informants, and reportedly cavorting with the Blood Raiders. Following the invasion of Amarr space by the Elder Fleet, Karsoth fled to the Blood Raiders and was stamped as one of the greatest traitors in the history of the Amarr Empire.
Biography
Attributes
Attribute
Level 1
Per Level
Level 50
Data Rate
55
0
55
Offense
264
6.59
586.91
Tactics
264
6.59
586.91
Level 50 is the level 1 value plus 49 levels of growth, before equipment, Homebase Structures and allocated attribute points. Squad Capacity is the same for every commander, see Commander Progression.
Mastery Rating
BVanguard
AAssault
BArtillery
CSiege
ACarrier
The Mastery Rating is how well the commander leads each fleet type (Fleet Proficiency). In battle the rating for the fleet's type scales the fleet's attributes: A+ 120%, A 100%, B 85%, C 70%, D 50%.
Formation Mastery
Phalanx 5%, Assault 5%. When the fleet this commander leads uses one of these formations, each ship and commander in the fleet with mastery in it adds 5%, and all of them get that total on their basic attributes, up to 15%. Other formations give no bonus.
Skills
A commander has three Talent Bars. Each tree holds a main skill (up to level 15) and a sub skill (up to level 7). Talent Bars 2 and 3 each offer two trees, and you can only select one talent from the same Talent Bar. Talent Bars 2 and 3 must be unlocked first.
When your ship receives damage from the enemy, there is 12.5% to 25%1 chance (influenced by Tactics) to inflict ECM Jam or Neural Shutdown on the attacker for 1 turn.
Level Values
Level
Value 1
1
12.5%
2
13.3%
3
14.2%
4
15.1%
5
16%
6
16.9%
7
17.8%
8
18.7%
9
19.6%
10
20.5%
11
21.4%
12
22.3%
13
23.2%
14
24.1%
15
25%
InterceptionPassive
Additionally 13% to 25%1 chance to inflict Repair Disabled on the enemy