Gear is an Epic Non-Empire commander. This template is used by NPC fleets and cannot be recruited.
Just like other Minmatar slaves, Gear was enslaved by the Amarian to work on prospecton in asteroid wellholes and rifts in his childhood, until being liberated by the Retford crews. He is the only one who survived from the massacre when Blood Raiders assaulted the colony. His throat and nerves were heavily injured by a nasty blow on his neck, and was therefore unable to speak but to make unidentifiable hoarses since then.
Tia, crew of Retford, loved and protected Gear as her own son. Gear has gradually used to his new life and started to show talent on dedicated areas. For example, he was obsessed with mechanic engineering and equipment operation, as a result was given the nickname of Gear.
Biography
Attributes
Attribute
Level 1
Per Level
Level 50
Offense
213
5.3
472.7
Tactics
114
2.83
252.67
Data Rate
74
0
74
Level 50 is the level 1 value plus 49 levels of growth, before equipment, research and allocated attribute points. Squad Capacity is the same for every commander, see Commander Progression.
Mastery Rating
BVanguard
BAssault
AArtillery
ASiege
CCarrier
The Mastery Rating is how well the commander leads each fleet type (Fleet Proficiency). In battle the rating for the fleet's type scales the fleet's attributes: A+ 120%, A 100%, B 85%, C 70%, D 50%.
Formation Mastery
Phalanx 5%. When the fleet this commander leads uses one of these formations, its attributes get the bonus shown. Other formations give no bonus.
Skills
A commander has three Talent Bars. Each tree holds a main skill (up to level 15) and a sub skill (up to level 7). Talent Bars 2 and 3 each offer two trees, and you can only select one talent from the same Talent Bar. Talent Bars 2 and 3 must be unlocked first.