
Launcher Optimization
Starting from the 4th turn, there is a 30% to 60%1 chance each turn to increase the activation chance of Active modules by 42.5%.
Description By Level
| Level | Description |
|---|---|
| 1 | Starting from the 4th turn, there is a 30% chance each turn to increase the activation chance of Active modules by 42.5%. |
| 2 | Starting from the 4th turn, there is a 32.1% chance each turn to increase the activation chance of Active modules by 42.5%. |
| 3 | Starting from the 4th turn, there is a 34.2% chance each turn to increase the activation chance of Active modules by 42.5%. |
| 4 | Starting from the 4th turn, there is a 36.4% chance each turn to increase the activation chance of Active modules by 42.5%. |
| 5 | Starting from the 4th turn, there is a 38.5% chance each turn to increase the activation chance of Active modules by 42.5%. |
| 6 | Starting from the 4th turn, there is a 40.7% chance each turn to increase the activation chance of Active modules by 42.5%. |
| 7 | Starting from the 4th turn, there is a 42.8% chance each turn to increase the activation chance of Active modules by 42.5%. |
| 8 | Starting from the 4th turn, there is a 45% chance each turn to increase the activation chance of Active modules by 42.5%. |
| 9 | Starting from the 4th turn, there is a 47.1% chance each turn to increase the activation chance of Active modules by 42.5%. |
| 10 | Starting from the 4th turn, there is a 49.2% chance each turn to increase the activation chance of Active modules by 42.5%. |
| 11 | Starting from the 4th turn, there is a 51.4% chance each turn to increase the activation chance of Active modules by 42.5%. |
| 12 | Starting from the 4th turn, there is a 53.5% chance each turn to increase the activation chance of Active modules by 42.5%. |
| 13 | Starting from the 4th turn, there is a 55.7% chance each turn to increase the activation chance of Active modules by 42.5%. |
| 14 | Starting from the 4th turn, there is a 57.8% chance each turn to increase the activation chance of Active modules by 42.5%. |
| 15 | Starting from the 4th turn, there is a 60% chance each turn to increase the activation chance of Active modules by 42.5%. |
Linked Effects
Mental Cooldown
Initiating chance + 15% to 30%1.