
Tornado
The Tornado is a Legendary Minmatar battlecruiser. It is a npc ship template that players cannot obtain as a blueprint. It has 4 module skills.
In YC113, the Republic Security Services learned that the Amarr Empire was constructing a new class of battlecruiser capable of mounting battleship-sized weapon systems. To avoid falling behind in cutting-edge technology, the Republic Fleet commissioned the Boundless Creation corporation to develop a comparable artillery vessel.
Thus, the Tornado was born. Its construction was conducted under absolute secrecy and set a record for the fastest production time of a Republic warship, a testament to Minmatar engineering prowess. Its wing design, inspired by ancient planetary bombers, allows it to mount multiple large projectile turrets while maintaining a relatively small signature radius, enabling devastating firepower.
In-game description
Attributes
| Attribute | Value |
|---|---|
| 5,100 | |
| 2,843.5 | |
| 1,645 | |
| 92 | |
| 12 | |
| 360 |
Skills


During the first 2 turns of the battle, inflicts Delayed Response on all enemy wings and Commanders. Additionally, when your wings or Commanders trigger Barrage or Active skills, increases the Kinetic damage received by a random enemy wing by 1.8% to 3.6%1 for 2 turns. This effect can be stacked up to 10 stacks.
Level Values
| Level | Value 1 |
|---|---|
| 1 | 1.8% |
| 2 | 1.9% |
| 3 | 2% |
| 4 | 2.1% |
| 5 | 2.3% |
| 6 | 2.4% |
| 7 | 2.5% |
| 8 | 2.7% |
| 9 | 2.8% |
| 10 | 2.9% |
| 11 | 3.1% |
| 12 | 3.2% |
| 13 | 3.3% |
| 14 | 3.5% |
| 15 | 3.6% |
During the first 2 turns of the battle, increases Kinetic damage dealt by this wing and the Commander with the highest Offense. This effect is influenced by the diffenence in number of ship squads between your wing and your enemy's wing when the battle has initiated, it reaches maximum 78% when ship squads in your wing is half in number of that in enemy's wing.

Deals 1 instance of Kinetic damage to an enemy wing (DMG Rate:92% to 184%1).
Level Values
| Level | Value 1 |
|---|---|
| 1 | 92% |
| 2 | 98% |
| 3 | 105% |
| 4 | 111% |
| 5 | 118% |
| 6 | 124% |
| 7 | 131% |
| 8 | 138% |
| 9 | 144% |
| 10 | 151% |
| 11 | 157% |
| 12 | 164% |
| 13 | 170% |
| 14 | 177% |
| 15 | 184% |
There is a chance (influenced by the diffenence in number of ship squads between your wing and your enemy's wing when the battle has initiated, reaches its maximum 72% when ship squads in your wing is half in number of that in enemy's wing) to additionally deal 1 instance of Kinetic damage to an enemy wing (DMG Rate:268%).

Deals 1 instance of Kinetic damage to an enemy wing (DMG Rate:111% to 221%1).
Level Values
| Level | Value 1 |
|---|---|
| 1 | 111% |
| 2 | 118% |
| 3 | 126% |
| 4 | 134% |
| 5 | 142% |
| 6 | 150% |
| 7 | 158% |
| 8 | 166% |
| 9 | 174% |
| 10 | 182% |
| 11 | 190% |
| 12 | 198% |
| 13 | 206% |
| 14 | 214% |
| 15 | 221% |
Increases chance of initiating this module (influenced by the diffenence in number of ship squads between your wing and your enemy's wing when the battle has initiated, reaches its maximum 42% when ship squads in your wing is half in number of that in enemy's wing).
Deals Kinetic damage to an enemy wing (DMG Rate:118% to 236%1).
Level Values
| Level | Value 1 |
|---|---|
| 1 | 118% |
| 2 | 126% |
| 3 | 134% |
| 4 | 143% |
| 5 | 151% |
| 6 | 160% |
| 7 | 168% |
| 8 | 177% |
| 9 | 185% |
| 10 | 194% |
| 11 | 202% |
| 12 | 211% |
| 13 | 219% |
| 14 | 228% |
| 15 | 236% |
Increases damage of this module (influenced by the diffenence in number of ship squads between your wing and your enemy's wing when the battle has initiated, reaches its maximum 248% when ship squads in your wing is half in number of that in enemy's wing).
Formation Mastery
Encirclement 5%, Assault 5%. When the fleet this ship is in uses one of these formations, each ship and commander in the fleet with mastery in it adds 5%, and all of them get that total on their basic attributes, up to 15%. Other formations give no bonus.
