
Omen
The Omen is a Legendary Amarr cruiser. It is a npc ship template that players cannot obtain as a blueprint. It has 4 module skills.
The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.
In-game description
Attributes
| Attribute | Value |
|---|---|
| 5,500 | |
| 2,530 | |
| 1,760 | |
| 58 | |
| 16 | |
| 360 |
Skills


Need 1 turn to prepare, then deals Kinetic damage to a single enemy wing (DMG Rate: 164% to 327%1) and has 30% chance to inflict Reactor Failure on the target for 2 turns
Level Values
| Level | Value 1 |
|---|---|
| 1 | 164% |
| 2 | 175% |
| 3 | 187% |
| 4 | 199% |
| 5 | 210% |
| 6 | 222% |
| 7 | 234% |
| 8 | 245% |
| 9 | 257% |
| 10 | 269% |
| 11 | 280% |
| 12 | 292% |
| 13 | 304% |
| 14 | 315% |
| 15 | 327% |
54% increased chance of triggering Reactor Failure

Increases Armor by 6.2 to 12.41 whenever a preparation module is activated for 1 turn, stackable
Level Values
| Level | Value 1 |
|---|---|
| 1 | 6.2 |
| 2 | 6.6 |
| 3 | 7.1 |
| 4 | 7.5 |
| 5 | 7.9 |
| 6 | 8.4 |
| 7 | 8.8 |
| 8 | 9.3 |
| 9 | 9.7 |
| 10 | 10.2 |
| 11 | 10.6 |
| 12 | 11.1 |
| 13 | 11.5 |
| 14 | 12 |
| 15 | 12.4 |
10.9 additional increased armor

Needs 2 turns to prepare, then deals Kinetic damage to all enemy wings (DMG Rate: 237% to 474%1). This skill has a 45% chance to activate twice.
Level Values
| Level | Value 1 |
|---|---|
| 1 | 237% |
| 2 | 253% |
| 3 | 270% |
| 4 | 287% |
| 5 | 304% |
| 6 | 321% |
| 7 | 338% |
| 8 | 355% |
| 9 | 372% |
| 10 | 389% |
| 11 | 406% |
| 12 | 423% |
| 13 | 440% |
| 14 | 457% |
| 15 | 474% |
Increases chance to activate twice by 45%.

Increases initiating chance of Active skills that need preparation by 3% to 6%1, Critical Chance of Kinetic damage by 6.2% to 12.4%2.
Level Values
| Level | Value 1 | Value 2 |
|---|---|---|
| 1 | 3% | 6.2% |
| 2 | 3.2% | 6.6% |
| 3 | 3.4% | 7% |
| 4 | 3.6% | 7.5% |
| 5 | 3.8% | 7.9% |
| 6 | 4% | 8.4% |
| 7 | 4.2% | 8.8% |
| 8 | 4.5% | 9.3% |
| 9 | 4.7% | 9.7% |
| 10 | 4.9% | 10.2% |
| 11 | 5.1% | 10.6% |
| 12 | 5.3% | 11% |
| 13 | 5.5% | 11.5% |
| 14 | 5.7% | 11.9% |
| 15 | 6% | 12.4% |
Increases initiating chance of Active skills that need preparation of your Commander with the highest Offense by 6%, Critical Chance of Kinetic damage by 9%.
Formation Mastery
Phalanx 5%, Intercept 5%. When the fleet this ship is in uses one of these formations, each ship and commander in the fleet with mastery in it adds 5%, and all of them get that total on their basic attributes, up to 15%. Other formations give no bonus.