Ships / Other Ships / Cruisers

Omen

AmarrCruiserLegendaryLegendaryCoreNPC Ship

The Omen is a Legendary Amarr cruiser. It is a npc ship template that players cannot obtain as a blueprint. It has 4 module skills.

The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.

In-game description

Attributes

AttributeValue
HP5,500
Firepower2,530
Energy1,760
Data Rate58
Armor16
Power360
Before other bonuses. In battle these also change with the commander, module levels, Homebase Structures, equipment and formation. Values every ship shares are listed on the Ships page.

Skills

Heavy Beam Laser
Module 1Heavy Beam LaserActive
Chance 45% · Preparation 1 turn

Need 1 turn to prepare, then deals Kinetic damage to a single enemy wing (DMG Rate: 164% to 327%1) and has 30% chance to inflict Reactor Failure on the target for 2 turns

Level Values
LevelValue 1
1164%
2175%
3187%
4199%
5210%
6222%
7234%
8245%
9257%
10269%
11280%
12292%
13304%
14315%
15327%
Additional EffectPassive

54% increased chance of triggering Reactor Failure

Shield Extender
Module 2Shield ExtenderPassive

Increases Armor by 6.2 to 12.41 whenever a preparation module is activated for 1 turn, stackable

Level Values
LevelValue 1
16.2
26.6
37.1
47.5
57.9
68.4
78.8
89.3
99.7
1010.2
1110.6
1211.1
1311.5
1412
1512.4
Additional EffectPassive

10.9 additional increased armor

Heavy Pulse Laser
Module 3Heavy Pulse LaserActive
Chance 45% · Preparation 2 turns

Needs 2 turns to prepare, then deals Kinetic damage to all enemy wings (DMG Rate: 237% to 474%1). This skill has a 45% chance to activate twice.

Level Values
LevelValue 1
1237%
2253%
3270%
4287%
5304%
6321%
7338%
8355%
9372%
10389%
11406%
12423%
13440%
14457%
15474%
Additional EffectPassive

Increases chance to activate twice by 45%.

Ammatar Navy Heat Sink
Module 4Ammatar Navy Heat SinkPassive

Increases initiating chance of Active skills that need preparation by 3% to 6%1, Critical Chance of Kinetic damage by 6.2% to 12.4%2.

Level Values
LevelValue 1Value 2
13%6.2%
23.2%6.6%
33.4%7%
43.6%7.5%
53.8%7.9%
64%8.4%
74.2%8.8%
84.5%9.3%
94.7%9.7%
104.9%10.2%
115.1%10.6%
125.3%11%
135.5%11.5%
145.7%11.9%
156%12.4%
Additional EffectPassive

Increases initiating chance of Active skills that need preparation of your Commander with the highest Offense by 6%, Critical Chance of Kinetic damage by 9%.

Formation Mastery

Phalanx 5%, Intercept 5%. When the fleet this ship is in uses one of these formations, each ship and commander in the fleet with mastery in it adds 5%, and all of them get that total on their basic attributes, up to 15%. Other formations give no bonus.