
Inquisitor
The Inquisitor is an Epic Amarr frigate. It is a npc ship template that players cannot obtain as a blueprint. It has 3 module skills.
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor.
The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.
In-game description
Attributes
| Attribute | Value |
|---|---|
| 4,700 | |
| 2,520 | |
| 2,520 | |
| 72 | |
| 7 | |
| 345 |
Skills


Need 1 turn to prepare, deal damage to an enemy wing (DMG Rate: 129% to 258%1) and repair this wing (Repair Rate: 118% to 235%2)
Level Values
| Level | Value 1 | Value 2 |
|---|---|---|
| 1 | 129% | 118% |
| 2 | 138% | 126% |
| 3 | 147% | 134% |
| 4 | 156% | 143% |
| 5 | 166% | 151% |
| 6 | 175% | 159% |
| 7 | 184% | 168% |
| 8 | 193% | 176% |
| 9 | 203% | 184% |
| 10 | 212% | 193% |
| 11 | 221% | 201% |
| 12 | 231% | 210% |
| 13 | 240% | 218% |
| 14 | 249% | 226% |
| 15 | 258% | 235% |
20% increased chance to trigger your module

Deals Kinetic damage to a single enemy wing (DMG Rate: 52.5% to 105%1)
Level Values
| Level | Value 1 |
|---|---|
| 1 | 52.5% |
| 2 | 56.2% |
| 3 | 60% |
| 4 | 63.7% |
| 5 | 67.5% |
| 6 | 71.2% |
| 7 | 75% |
| 8 | 78.8% |
| 9 | 82.5% |
| 10 | 86.2% |
| 11 | 90% |
| 12 | 93.8% |
| 13 | 97.5% |
| 14 | 101.2% |
| 15 | 105% |
Reduces Firepower and Data Rate of the target by 5% for 2 turns, stackable

Repairs your ships every turn (Repair Rate: 42.5% to 85%1)
Level Values
| Level | Value 1 |
|---|---|
| 1 | 42.5% |
| 2 | 45.5% |
| 3 | 48.6% |
| 4 | 51.6% |
| 5 | 54.6% |
| 6 | 57.7% |
| 7 | 60.7% |
| 8 | 63.7% |
| 9 | 66.8% |
| 10 | 69.8% |
| 11 | 72.9% |
| 12 | 75.9% |
| 13 | 78.9% |
| 14 | 82% |
| 15 | 85% |
Repair rate increases by 20%
Formation Mastery
Intercept 5%. When the fleet this ship is in uses one of these formations, each ship and commander in the fleet with mastery in it adds 5%, and all of them get that total on their basic attributes, up to 15%. Other formations give no bonus.