
Caracal
The Caracal is a Legendary Caldari cruiser. It is a npc ship template that players cannot obtain as a blueprint. It has 4 module skills.
The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.
In-game description
Attributes
| Attribute | Value |
|---|---|
| 4,800 | |
| 2,552 | |
| 1,650 | |
| 79 | |
| 11 | |
| 360 |
Skills


Deals 3 attacks (DMG Rate: 11.9% to 23.8%1) in Kinetic damage to a single enemy wing. Each attack has 15% chance to inflict ECM Jam on the target for 2 turns
Level Values
| Level | Value 1 |
|---|---|
| 1 | 11.9% |
| 2 | 12.7% |
| 3 | 13.6% |
| 4 | 14.4% |
| 5 | 15.3% |
| 6 | 16.1% |
| 7 | 17% |
| 8 | 17.8% |
| 9 | 18.7% |
| 10 | 19.5% |
| 11 | 20.4% |
| 12 | 21.2% |
| 13 | 22.1% |
| 14 | 22.9% |
| 15 | 23.8% |
Attack Damage Rate +27.6%

Need 1 turn to prepare, then deals Kinetic damage to a single enemy wing (DMG Rate: 225% to 450%1)
Level Values
| Level | Value 1 |
|---|---|
| 1 | 225% |
| 2 | 241% |
| 3 | 257% |
| 4 | 273% |
| 5 | 289% |
| 6 | 305% |
| 7 | 321% |
| 8 | 337% |
| 9 | 354% |
| 10 | 370% |
| 11 | 386% |
| 12 | 402% |
| 13 | 418% |
| 14 | 434% |
| 15 | 450% |
Initiating chance +22.5%

Increases Firepower by 15% and deals Kinetic damage to all enemy wings (DMG Rate: 71% to 141%1)
Level Values
| Level | Value 1 |
|---|---|
| 1 | 71% |
| 2 | 76% |
| 3 | 81% |
| 4 | 86% |
| 5 | 91% |
| 6 | 96% |
| 7 | 101% |
| 8 | 106% |
| 9 | 111% |
| 10 | 116% |
| 11 | 121% |
| 12 | 126% |
| 13 | 131% |
| 14 | 136% |
| 15 | 141% |
Damage Rate +86%

Increases the damage dealt by all your active modules and talents by 4.7% to 9.3%1
Level Values
| Level | Value 1 |
|---|---|
| 1 | 4.7% |
| 2 | 5% |
| 3 | 5.3% |
| 4 | 5.7% |
| 5 | 6% |
| 6 | 6.3% |
| 7 | 6.7% |
| 8 | 7% |
| 9 | 7.3% |
| 10 | 7.7% |
| 11 | 8% |
| 12 | 8.3% |
| 13 | 8.7% |
| 14 | 9% |
| 15 | 9.3% |
While a single enemy wing is affected by ECM Jam, increase its received Kinetic damage by 9.7% for 1 turn
Formation Mastery
Intercept 5%, Assault 5%. When the fleet this ship is in uses one of these formations, each ship and commander in the fleet with mastery in it adds 5%, and all of them get that total on their basic attributes, up to 15%. Other formations give no bonus.