
Apocalypse
The Apocalypse is a Legendary Amarr battleship. It is a npc ship template that players cannot obtain as a blueprint. It has 4 module skills.
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
In-game description
Attributes
| Attribute | Value |
|---|---|
| 5,800 | |
| 2,244 | |
| 2,244 | |
| 47 | |
| 17 | |
| 360 |
Skills


Deals 59% to 118%1 Kinetic damage to a single enemy wing and inflict Burn on it to deal 17.8% to 35.5%2 damage each turn for 2 turns.
Level Values
| Level | Value 1 | Value 2 |
|---|---|---|
| 1 | 59% | 17.8% |
| 2 | 63.2% | 19% |
| 3 | 67.4% | 20.3% |
| 4 | 71.6% | 21.5% |
| 5 | 75.8% | 22.8% |
| 6 | 80% | 24.1% |
| 7 | 84.3% | 25.3% |
| 8 | 88.5% | 26.6% |
| 9 | 92.7% | 27.9% |
| 10 | 96.9% | 29.1% |
| 11 | 101.1% | 30.4% |
| 12 | 105.4% | 31.7% |
| 13 | 109.6% | 32.9% |
| 14 | 113.8% | 34.2% |
| 15 | 118% | 35.5% |
While engaging in combat at neutral or enemy Stations or Stargates, you have 85% chance to inflict Reactor Failure on the target if it is already affected by Burn.

Inflicts Radiation on enemy wings (DMG Rate: 62.7% to 125.4%1) at the first turn, last for 3 turns.
Level Values
| Level | Value 1 |
|---|---|
| 1 | 62.7% |
| 2 | 67.1% |
| 3 | 71.6% |
| 4 | 76.1% |
| 5 | 80.6% |
| 6 | 85.1% |
| 7 | 89.5% |
| 8 | 94% |
| 9 | 98.5% |
| 10 | 103% |
| 11 | 107.5% |
| 12 | 112% |
| 13 | 116.4% |
| 14 | 120.9% |
| 15 | 125.4% |
+10% to 20%1 to the DMG Rate of Radiation
Level Values
| Level | Value 1 |
|---|---|
| 1 | 10% |
| 2 | 11.7% |
| 3 | 13.3% |
| 4 | 15% |
| 5 | 16.7% |
| 6 | 18.3% |
| 7 | 20% |
| 8 | 20% |
| 9 | 20% |
| 10 | 20% |
| 11 | 20% |
| 12 | 20% |
| 13 | 20% |
| 14 | 20% |
| 15 | 20% |

+62.1% to 124.2%1 to the damage of Tachyon Modulated Energy Beam
Level Values
| Level | Value 1 |
|---|---|
| 1 | 62.1% |
| 2 | 66.5% |
| 3 | 70.9% |
| 4 | 75.4% |
| 5 | 79.8% |
| 6 | 84.3% |
| 7 | 88.7% |
| 8 | 93.1% |
| 9 | 97.6% |
| 10 | 102% |
| 11 | 106.5% |
| 12 | 110.9% |
| 13 | 115.4% |
| 14 | 119.8% |
| 15 | 124.2% |
You get 30% HP Nosferatu

+6.7% to 13.3%1 to Critical Chance, +2.8% to 5.6%2 to chance of intiating Active Modules
Level Values
| Level | Value 1 | Value 2 |
|---|---|---|
| 1 | 6.7% | 2.8% |
| 2 | 7.1% | 3% |
| 3 | 7.6% | 3.2% |
| 4 | 8.1% | 3.4% |
| 5 | 8.6% | 3.6% |
| 6 | 9% | 3.8% |
| 7 | 9.5% | 4% |
| 8 | 10% | 4.2% |
| 9 | 10.5% | 4.4% |
| 10 | 10.9% | 4.6% |
| 11 | 11.4% | 4.8% |
| 12 | 11.9% | 5% |
| 13 | 12.4% | 5.2% |
| 14 | 12.8% | 5.4% |
| 15 | 13.3% | 5.6% |
Your Commanders in fleet also get +1.6% to chance of intiating Active Skills. This bonus is doubled while engaging in combat at neutral or enemy Stations or Stargates.
Formation Mastery
Encirclement 5%, Intercept 5%. When the fleet this ship is in uses one of these formations, each ship and commander in the fleet with mastery in it adds 5%, and all of them get that total on their basic attributes, up to 15%. Other formations give no bonus.